So this is the end. The Retrochallenge is over and I couldn’t meet the deadline with a complete working game as I planned and promised.
Although I couldn’t finish the game, I have a very good foundation ready, and if I had about six hours more, I would finish it. That’s too bad to get so close and not be able to complete the challenge, but I am the only to be blamed about it. But I won’t do it, because I will continue to make the game until it is done – maybe I could do it for the Winter Challenge!
In the small video below you can see the game was getting there, and I was able to manage to use Player/Missile techniques with the goalie, player and the ball. Although the ball is the only animated on the video, the plan is to make the goalie to jump to try to catch the ball.
The joystick directions will set the direction the ball will be kicked towards the goal, and the gauge on the bottom right side indicates the precision of you kick – Closer to the centre you click the button, more precise will be the kick.
One of the problems I had to develop the game was that I spent too much time with the math to make the ball go towards the selected point. Although the formula was simple, it took me a while to figure out that the P/M coordinates are different than the ones on the playfield. It was explained on several different places but it slipped from my mind when I was coding that part.
During the next week I will also try to capture and make the source code available here. Stay tuned!